Computer Science Technology Game Programming

Posted by admin on February 18th, 2010 and filed under computer development | 25 Comments »

www.tstc.edu
The Graphics, Gaming & Simulation specialization of Computer Science Technology is designed to prepare students for entry into the world of graphics programming. Graphics and simulation is used in several segments of Information Technology, including Education and Training, Aerospace and Defense, and Gaming.

The curriculum for this specialization begins at a more advanced level than other curricula of Computer Science Technology. Prerequisites for entry into this curriculum include College Algebra and College Trigonometry.

Graphics, gaming and simulation programmers tend to push hardware and software to its limits. An introduction to Assembler is included in this curriculum, but C++ is the primary programming language. After mastering the fundamentals of C++, the student moves into advanced applications of C++ in animation programming, multi-user interface programming, advanced mathematical applications, and artificial intelligence. Tools such as Open GL and DirectX are included in this curriculum.

This degree plan ends with a Comprehensive Software Project, in which the student designs and develops a portfolio of Graphics, Gaming and Simulation programming to present to potential employers.

Client Server Specialization…A specialization in Computer Science Technology at Texas State Technical College.
The maturing of network technology during the last decade of the 20th century has made possible the distribution of data and computing over a variety of hardware and software platforms. User-friendly graphical interfaces running on a client system can access data that is available to multiple users across a network. A growing number of businesses and organizations are using the Internet to interact with their customers and clients.

The curriculum for this specialization begins with fundamental programming and database concepts, and features both the Oracle and the Microsoft SQL Server environments. Students learn to install and administer Oracle and Microsoft databases running in a Windows server environment. Programming languages covered include C++, Visual Basic, and Java. Deployment of information using Internet technology is covered in the Advanced Visual Basic and Advanced Java courses.

Unix C++ Specialization…A specialization in Computer Science Technology at Texas State Technical College.

Unix is a popular multi-user operating system used by a significant portion of the Information Technology (IT) community. C++ is the language used most often by IT professionals working in a Unix environment. Other languages, such as Java, are also used in the Unix environment.

The curriculum for this specialization begins with fundamental programming concepts and progresses to intermediate and advanced courses in Unix, C++, and Java. Students will learn to install and configure a Unix installation as well as a Linux installation. Students will learn to create and execute programs written in C++ or Java on Unix and Linux systems.

Oracle Application Developer Specialization…A specialization in Computer Science Technology at Texas State Technical College.

The Oracle Application Developer Certificate is a four-semester program for developing skills in development of database applications. The curriculum is intense and progresses into advanced topics rapidly. Emphasis is on using Oracle databases. Programming tools such as Visual Basic, C++, and Java are taught at the introductory and advanced levels. Development of database applications for web implementation is included. A student who already has a degree in a different field should consider this certificate program as a means of gaining technical skills for employment in the computer science field.

Duration : 0:5:22

Read the rest of this entry »

On the Road to Computer Literacy

Posted by admin on February 15th, 2010 and filed under computer development | 1 Comment »

November 14, 2007 lecture by for the Stanford University Computer Systems Colloquium (EE 380). In order to identify some of the technological gaps that hinder the implementation of universal computer literacy, which Robert defines as society’s ability to read and write computer programs, this talk looks back at the development of literacy and the associated technologies from before Plato through Aldus Manutius and beyond.

EE 380 | Computer Systems Colloquium:
http://www.stanford.edu/class/ee380/

Stanford Computer Systems Laboratory:
http://csl.stanford.edu/

Stanford Center for Professional Development:
http://scpd.stanford.edu/

Stanford University Channel on YouTube:
http://www.youtube.com/stanforduniversity/

Duration : 1:24:7

Read the rest of this entry »

Java Game Development – 14 – Making a Better Screen Class

Posted by admin on February 13th, 2010 and filed under class development | 5 Comments »

Here we begin creating a bigger and better screen class without annoying flickering!

Duration : 0:7:40

Read the rest of this entry »

Computer Programming Tutorial, by Nick Antonaccio (#2)

Posted by admin on February 13th, 2010 and filed under computer development | 8 Comments »

Learn to Create Computer Programs – FIRST CODE EXAMPLES (CUT/PASTE SIMPLE GUI SCRIPTS INTO THE INTERPRETER)

Here are links to this entire video series (currently more than 8 hours total):

http://musiclessonz.com/rebol_video_links.html

These tutorials demonstrate how easy it is to accomplish real world programming goals with a flexible and powerful language called Rebol. The video tutorial closely follows the written text at:

http://musiclessonz.com/rebol_tutorial.html

which aims to teach average users to program computers to do useful things, without the long and difficult learning curve imposed by other programming languages. If you’re an experienced programmer, it’s strongly recommended that you read the more concise tutorial at

http://musiclessonz.com/rebol.html

You’ll be amazed at Rebol’s compact code and simple cross-platform usability.

Duration : 0:4:9

Read the rest of this entry »

Falco’s Game Development Marathon: Day 1

Posted by admin on February 6th, 2010 and filed under computer development | 17 Comments »

The first day of my straight week of game development.

My computer was screwed for the majority of the day, so I got a late start and didn’t get to cover everything that I wanted (corrupted oleaut32.dll, wtf?), but it’s aight.

Accomplished:
- Engine exits gracefully when files are screwed
- Debug printing system
- Changed all the FILE *s to ifstreams (in level loading, at least).

Screwed up:
- Other playable characters awhile back, and I forgot about it.
- My brain (I’m tired).

GOOD NIGHT.

Duration : 0:10:3

Read the rest of this entry »

1963 Timesharing: A Solution to Computer Bottlenecks

Posted by admin on January 30th, 2010 and filed under computer development | 25 Comments »

[Recorded: May 9, 1963]
This vintage film features MIT Science Reporter John Fitch at the MIT Computation Center in an extended interview with MIT professor of computer science Fernando J. Corbato. The film was co-produced by WGBH (Boston) and MIT.

The prime focus of the film is timesharing, one of the most important developments in computing, and one which has come in and out of favor several times over the last several decades as the dichotomy between remote and centrally-managed computing resources played out; the latest incarnation for centrally-managed computing resources is known as cloud computing.

Timesharing as shown in this film, was a novel concept in the early 1960s. Driven by a desire to more efficiently use expensive computer resources while increasing the interactivity between user and computer (man and machine), timesharing was eventually taken up by industry in the form of special timesharing hardware for mainframe and minicomputer computer systems as well as in sophisticated operating systems to manage multiple users and resources.

Corbato describes how after the mid-1950s, when computers began to become reliable, the next big challenge to improve productivity and efficiency was the development of computer languages, FORTRAN being an example. One of the next bottlenecks in computing, according to Corabto, was the traditional batch processing method of combining many peoples computer jobs into one large single job for the computer to process at one time. He compares batch processing to a group of people catching a bus, all being moved at once.

Timesharing, on the other hand, involves attaching a large number of consoles to the central computer, each of which is given a time-slice of the computers time. While the computer is rapidly switching among user applications and problems, it appears to the user that s/he has complete access to the central computer.

Corbato then describes in technical detail a complex description of timesharing before showing some examples of timesharing from a terminal using a simple program to calculate a simple geometric problem (Pythagorean theorem).

In the long run, Corbato says, timesharing will help address the increasing need for computer time and ease-of-use.

Duration : 0:27:38

Read the rest of this entry »

Java Game Development – 27 – Creating a Core Class

Posted by admin on December 24th, 2009 and filed under class development | 5 Comments »

Take all the code that we use over and over and put it in a class so we dont have to keep retyping it.

Duration : 0:9:49

Read the rest of this entry »

Using Computers : What Is a Computer Engineer?

Posted by admin on December 24th, 2009 and filed under computer development | 8 Comments »

Computer engineers are responsible for the designing, development, implementation and testing of computer parts and computer software. See how computer engineers work with information from a computer instructor in this free video on computer careers.

Expert: David Casuto
Bio: David Casuto is a computer instructor at the San Francisco Computer Tutors.
Filmmaker: Bing Hugh

Duration : 0:1:48

Read the rest of this entry »

Java Game Development – 10 – Finishing the Animation Class

Posted by admin on December 1st, 2009 and filed under class development | 3 Comments »

Finally we are done with the Animation Class

Duration : 0:8:24

Read the rest of this entry »

Java Game Development – 24 – Finishing the Sprite Class

Posted by admin on November 27th, 2009 and filed under class development | 4 Comments »

We add some more simple methods and finish the sprite class.

Duration : 0:9:12

Read the rest of this entry »