Computer Game Technology & Future of Serious Games

Posted by admin on March 5th, 2010 and filed under computer development | 6 Comments »

This video is a snap shot of some of today’s technology used in computer games and some research and development ideas for the future of Serious Games (including Augmented Reality).

Duration : 0:3:26

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what is the use of computer in human resources and development?

Posted by admin on March 4th, 2010 and filed under computer development | 2 Comments »

the more reason why this question should be answered is to educate people on the importance of using computer

The use of things like computers are to do bussiness and research and microsoft word and exel basicly bussiness

In computer game development, what is the difference between audio middleware and an audio API?

Posted by admin on March 2nd, 2010 and filed under computer development | 2 Comments »


They can actually be talking about the same thing. Middleware often has an API that allows you to program to it. It’s really a definition thing.

Game development or not, Middleware is generally software that provides some functionality that can be used by other programs, but typically does not do much without a host program. An API (Application Programming Interface) is a set of rules, classes, and/or definitions that allows a program to interface with some other piece of software.

Instant Insanity – Computer Vision & Robotics

Posted by admin on March 2nd, 2010 and filed under computer development | 5 Comments »

[Recorded: 1971]
Over the last decades, computer vision systems have become increasingly capable of controlling robotic movement. One example of early research and development of computer vision and robotic systems was recorded at the Stanford University Artificial Intelligence Laboratory in 1971. This film shows a computer vision system and robotic arm solve the Instant Insanity puzzle, which has been around for more than a century under various aliases. It consists of a set of four cubes with one of four colors on each of their six faces. The goal is to arrange the four cubes in a row so that all four colors appear on each of the row’s four long sides. The order of the cubes doesn’t matter, but that simplicity is deceptive. There are 41,472 different ways of arranging the four cubes in a row, so this is not a trivial task. The computer vision system first finds each of the four cubes by matching the visual edges to a prototype cube. In the case of a cube with only two faces visible, the arm turns the cube 45ยบ so that three faces will be visible. The colors of the faces are then determined by reading in the scene again under three different color filters. The cubes are then turned over so that the three hidden back faces are visible to the camera and the process repeated. Once a solution is found the computer directs the arm to stack the blocks in the required order.
Originally, this film was recorded without sound. A narration by Les Earnest and Lou Paul, of the Stanford AI Lab was added in 2009.
Original Film Credits: Richard Paul, Karl Pingle, Jerome Feldman, & Alan Kay
This film made available to the Computer History Museum courtesy of Stanford University.

Duration : 0:6:27

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can you work in games development with a MSc. in computer science?

Posted by admin on February 28th, 2010 and filed under computer development | 1 Comment »

thinking of goin to study computer science and software engineering at university. is Games development a possible career?

Yes, you can also go to uni to study computer games development which will cover all aspects of software design related to games.

compare software engineering courses with computer games development courses and look at how boring some of the software engineering modules are. That said, software engineering will set you up better if you don’t find work in the games industry.

Left 4 Dead – Developer Commentary Map 1 (Part 2)

Posted by admin on February 27th, 2010 and filed under computer development | 7 Comments »

(Part 2 of 2)

Just a recording of the developer commentary from Left 4 Dead. It’s an amazing game, and Valve is probably one of the best game development companies to date. They at least seem to genuinely care about their fanbase, and they develop great games. Part of what makes their games so awesome is that they AREN’T just random blastfests. At heart, yes, they are still videogames, but Valve doesn’t begin crafting a game with that in mind. Valve begins development on a game with an experience in mind, and with the player in mind. These commentaries are really informative and entertaining. They’re great if you’re a fan of Left 4 Dead, but I also think they’re really interesting if you have even the slightest liking for video/computer games, and I think they’re a must-watch if you’re even CONSIDERING going into the game development field.

(Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.)

Duration : 0:4:29

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Intel i7 or AMD Phenom II for game development computer?

Posted by admin on February 26th, 2010 and filed under computer development | 2 Comments »

Intel i7 or AMD Phenom II for game development computer? Why?
Also, regarding on OS.. which is better Windows XP or Vista for game development? 32 bit or 64 bit? Some said that I should choose 32 bit than 64 bit because of compatabitlity issues with software and hardware and 32 bit can still support up to 4 GB of memory which is still very high these days. Thanks and God Bless! :D

According to benchmarks, ive seen that even the entry level i7 beats out the phenom in multitasking and encoding tests. They are sold in the same price range, so I suggest you get the i7 instead.

Nvidia Tegra HD Mobile Phone – Development Demo

Posted by admin on February 24th, 2010 and filed under computer development | 15 Comments »

Noah takes us to Nvision 2008 in San Jose to get an up-close look at Nvidia’s Tegra system on a chip platform for mobile devices. The first Tegra smartphones should be out in mid-2009. This demo makes ‘em worth waiting for – for starters, Tegra sports 720p HDTV capture and playback and a slick 3D user interface. Check it out.

Win phones! Free to enter @ http://www.phonedog.com/sweepstakes/default.aspx

Duration : 0:4:49

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where were the major events or social changes that fueled the development of the computer?

Posted by admin on February 24th, 2010 and filed under computer development | 1 Comment »

and How / why were they crucial to the evolution of the computer? THNX :D

During the 1960’s when Bill Gates and Paul Allen grew up the world thought mankind could do anything.
California must have been a breding ground for free thinkers. In fact Oakland is where so many gifted men came from.
The world before was a very local place with few people. Now it was big cities and much information that had to be stored.
They had huge computers that kept track of government records but for the average guy they were to big and expensive.

People just kept working on it until it became small enough for the average guy. The small business owner.

Which is a better degree?? Computer Science or Software development with networking?

Posted by admin on February 22nd, 2010 and filed under computer development | 7 Comments »

I have just decided to go to uni and was stuck in which course to choose and i think the software development with networking is the most appealing. What do you guys think from experience.

Go computer science if you’d like an academic career. A first degree in computer science unlocks the way to pursue higher degrees in various allied arenas and/or get a position in a university research laboratory or similar.

Go software development and networking for a career in the "real world" working in commerce and industry. Here you might end up in a management role or secure work as an advanced software designer or programmer coding anything from 3D games engines to database applications to control systems for spacecraft – you never know what’s around the next corner.

The money of course is always in management, commerce and industry not generally in academia. One of my friends got a systems administration position with Google who gave him a portfolio of shares in the company pre-flotation. He only worked for them for four years and then was rich enough to retire and live off the dividends accruing from his stock. He now spends half the year travelling the world with his family and the other six months at home chilling out in the Netherlands!

Now that’s what I call living!

One last word of advice: get really good at C and C++.